private ["_maxSize", "_size", "_animationSpeed", "_delayBetweenPulse"];

_maxSize = GRAD_SIGNAL_SIZE*0.75; 
_size = 0.01;
_animationSpeed = 0.02;
_delayBetweenPulse = GRAD_SIGNAL_DELAY;
_isRunning = player getVariable ["GRAD_tracking_terminalAnimation",false];

if (!_isRunning) then {
     
     [
          _size,
          _maxSize,
          _animationSpeed,
          _delayBetweenPulse
     ] spawn GRAD_tracking_fnc_terminalMarkerAnimation;
};